Introduction I recently started to play the demo for the upcoming adventure game Primordia . I really like the art-style, the setting, theme...
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Home / Archive for 2012
Humble beginnings of the HPL Engine
I recently stumbled upon some really old videos with gameplay tests in the HPL engine and decided they would be fun to show off. This was no...
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Hiring: Level Designer Wanted
Frictional Games, the creators of Amnesia and Penumbra series, seeks a Level Designer for a new game project. Taking what we learned from ou...
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Amnesia - Two Years Later
Introduction It has now passed a little more than two years since we launched Amnesia and one year since the last report , so time for anoth...
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Tech Feature: HDR Lighting
Introduction Hello my name is Peter and I’m the new graphics and engine programmer. New is not really the correct word since I have been wor...
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The Self, Presence and Storytelling
At GDC last week I gave a talk called "The Self, Presence and StoryTelling". There will be a version of it up on the GDC Vault i...
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Horror Tip: Slender
Slender is a short horror game really similar to Hide. You walk (or run) around in a monotone environment looking for notes, while there is ...
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Thoughts of The Walking Dead (ep1)
Introduction I played through the first episode of The Walking Dead recently and few stuff popped up that I thought was worth discussing. F...
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Thoughts on Lone Survivor
Introduction I just a finished Lone Survivor and because there is so much interesting stuff going on in it, I thought it was worth to write...
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Humble Indie Bundle V
We at Frictional Games are yet again part of a Humble Indie Bundle and this time it is quite the pack. Our contribution is Amnesia: The Dar...
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10 Ways to Evolve Horror Games
Introduction Around 10 years ago, a lot of very interesting and ground breaking horror games were released. These include Silent Hill (1999)...
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Unconventional Design Tips
The general advice for upstarting developers seem to be to focus on mechanics, building fast a prototype, getting the core game fun and and ...
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