Introduction After having played some adventure and RPG games lately something struck me: repetition in games have almost the same problems ...
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Home / Archive for 2011
Thoughts on Heavy Rain
Introduction It is very easy to talk bad about Heavy Rain . One can say it is just an interactive movie where you press buttons at certain k...
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Thoughts on Limbo
A while ago I played through Limbo for the first time. I thought it was quite an interesting experience for many reasons and been thinking f...
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Amnesia - One year later
Introduction A year has passed since we first released Amnesia and a lot has changed for us at Frictional Games since. We have gone from bei...
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GDC Lecture now online!
The lecture I gave at GDC EU 2011 is now up here: http://www.gdcvault.com/play/1014889/Evoking-Emotions-and-Achieving-Success It is one of t...
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GDC Europe Sum-up
Me, Marc and Jens got back from GDC Europe yesterday so thought I should write a small summary of the trip. First of, some thoughts on the l...
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Horror Tip: Hide
I just saw this little horror game gem called "Hide" . It is a very simple game with very simple graphics. Basically the game is a...
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GDC Europe
Just wanted to inform everybody that I will be holding a lecture and be part of a panel at GDC Europe next week. The lecture is called ...
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Tech feature: Script Overview #2
Second part of the scripting overview. Make sure to watch in HD: http://www.youtube.com/watch?v=UmQjO1C_Q90?hd=1
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Amnesia Post-Mortem
A post-mortem for Amnesia is now up on The Escapist. You can read the whole thing here: http://www.escapistmagazine.com/articles/view/featur...
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Tech feature: Script Overview #1
I just recorded a little clip about how scripting works in HPL3. In this film I just talk about the very basic elements of scripting and wil...
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Is the player an artist? - Redux
In case you did not follow the comments on the last blog post with my views on the player as an artist , you might have missed that James Po...
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The Player - the artist?
Introduction In this week's Extra Credits it was argued that we should treat the player of a video game as an artist and co-author of th...
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Tech feature: Scripting upgrade
Introduction For a couple of months now I have, on and off, worked on some basic tech aspects for the engine. Everytime I was done with one ...
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The Gathering
On the morning of May 10, we all gathered for the very first time. Unlike what many had prophesied, this did not bring about the end of the ...
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